23.09.2013 - The load-function has changed. The results of the island with citizens should be displayed correctly. Press ctrl+F5 after reading this message for the first time!
25.09.2013 - The save-function was changed today. All your islands, sizes and fertilities will need a change as well. For this press first F5, then load your current saves and re-enter your island data, including fertilities and island size. Afterwards save it and the islands should be stated now correct after you reload.
03.10.2013 - The flawed resource overview was fixed. The global-tab was extended on the inhabitants. The flawed calculation after loading in the global tab was fixed.
06.10.2013 - Colonised islands are now selectable via double-click. A small mistake at loading was fixed.
07.10.2013 - New keyboard shortcuts available: o – options, r – reset, l – load, s – save, ESC – Close pop-ups.
09.10.2013 - Server-sided saving has been added.
30.12.2013 - Islandoverview: Click on a free Island-Slot, than on a Shop-Island. Fertility, size and resources are automaticly added. Just choose a name and click on clolonice, ready.
Newport
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Infrastructure
Public buildings
Building material
Food
Drinks
Clothing
Property
Distribution house
2
Workshop:
Sends collection carts around its influence area to collect goods. Upgrade increases number of carts.
25 Pioneer
Distribution house level 2
2
Workshop:
Sends collection carts around its influence area to collect goods. Upgrade increases number of carts.
1500 Vassal
Distribution house level 3
2
Workshop:
Sends collection carts around its influence area to collect goods. Upgrade increases number of carts.
2000 Merchants
Distribution house level 4
2
Workshop:
Sends collection carts around its influence area to collect goods. Upgrade increases number of carts.
500 Imperials
Warehouse
4
Workshop:
Increases the maximum capacity of each type of goods you can store on your island.
25 Pioneer
None
None
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Treasury
5
Workshop:
Manages the finance and wealth of the city. Limitation of wealth can be upgraded to a higher level.
300 Vassal
Provision house
0
Workshop:
Enables the construction of powerful island items.
300 Vassal
Naval engineer
0
Workshop:
Enables the construction of powerful ship items.
900 Vassal
None
None
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Shipyard
0
Workshop:
Has to be built on the coast. Where ships are built.
900 Vassal
Lighthouse level 1
0
Workshop:
Increases ship points.
0 Pioneer
Dock
0
Workshop:
Adds one additional loading slot to the harbour. An upgrade reduces the loading time.
1500 Vassal
Level 1
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Workshop:
Workshop:
Pier level 3
32
Workshop:
Increases the harbour area by one additional landing pier.
500 Imperials
Trade storehouse
16
Workshop:
Adds one additional trading slot for supply and demand to the harbour. An upgrade increases the trading quantity.
250 Merchants
Lumberjack's hut
2
Workshop: Holz
Uses trees within its influence area to produce wood for building.
2 Pioneer
Mason's workshop
6
Workshop: Stein
Uses a stone deposit to produce stone for building.
1 Vassal
Iron mine
12
Workshop: Eisenerz
Uses iron deposits to produce iron ore for the iron smelter.
1 Merchants
Iron ore smelter
22
Workshop: Eisen
Uses iron ore from the iron mine to produce iron.
1 Merchants
Toolmaker's workshop
20
Workshop: Werkzeug
Uses iron and coal to produce tools for building.
1 Merchants
Charcoal burner's hut
14
Workshop: Kohle
Uses wood to produce the coal.
1500 Vassal
Coal mine
30
Workshop: Kohle
Uses a coal deposit to produce coal.
1 Imperials
Lumberjack's hut
2
Workshop: Holz
Uses trees within its influence area to produce wood for building.
2 Pioneer
Forest glassworks
35
Workshop: Potasche
Uses wood to produce potash.
1 Imperials
Glass smelter
65
Workshop: Glas
Uses potash and quartz to produce the building material glass. Quartz can only be traded
1 Imperials
Quartz quarry
37
Workshop: Quarz
Uses a quartz deposit to produce quartz for the building material glass.
1 Imperials
Fisherman's hut
2
Workshop: Fisch
Has to be built on the coast. Uses schools of fish in its influence area to produce fish.
1 Pioneer
Wheat farm
4
Workshop: Weizen
Uses farm fields within its influence area to produce wheat.
100 Vassal
Mill
5
Workshop: Mehl
Uses wheat from the wheat farm to produce flour for the bakery.
100 Vassal
Bakery
7
Workshop: Brot
Uses flour from the mill to produce bread.
100 Vassal
0
Workshop: Gewürze
250 Merchants
Cattle farm
34
Workshop: Vieh
Uses cattle pastures in its area to raise cattle.
1 Imperials
Butcher
30
Workshop: Fleisch
Uses salt and cattle to produce meat.
1 Imperials
Salt mine
37
Workshop: Sole
Uses a salt deposit to produce brine for the salt works.
2000 Merchants
Salt works
18
Workshop: Salz
Uses brine and coal to produce salt.
2000 Merchants
Charcoal burner's hut
14
Workshop: Kohle
Uses wood to produce the coal.
1500 Vassal
Coal mine
30
Workshop: Kohle
Uses a coal deposit to produce coal.
1 Imperials
Goat farm
2
Workshop: Milch
Uses goat pastures within its influence area to produce milk.
25 Pioneer
Apple farm
9
Workshop: Apfel
Uses cider farms within its influence area to produce apples.
500 Vassal
Cider brewery
6
Workshop: Most
Uses apples from the cider farm to produce cider.
500 Vassal
Monastery garden
23
Workshop: Kräuter
Collects herbs from fields within its influence area.
250 Merchants
Monastery brewery
25
Workshop: Bier
Uses wheat and herbs to produce beer
250 Merchants
Wheat farm
4
Workshop: Weizen
Uses farm fields within its influence area to produce wheat.
100 Vassal
Vineyard
32
Workshop: Trauben
Uses vineyards within its influence area to produce grapes.
500 Imperials
Winepress
43
Workshop: Wein
Uses grapes and barrels to produce wine.
500 Imperials
Lumberjack's hut
2
Workshop: Holz
Uses trees within its influence area to produce wood for building.
2 Pioneer
Cooperage
24
Workshop: Fass
Uses wood and iron to produce barrels for the wine press.
500 Imperials
Iron ore smelter
22
Workshop: Eisen
Uses iron ore from the iron mine to produce iron.
1 Merchants
Sheep farm
2
Workshop: Wolle
Uses sheep pastures within its influence area to produce wool.
250 Pioneer
Spinner's hut
2
Workshop: Wollbekleidung
Uses wool to produce woollen garments.
250 Pioneer
Hemp plantation
14
Workshop: Hanf
Uses hemp fields in its area to produce hemp.
1500 Vassal
Weaver's hut
15
Workshop: Leinengewänder
Uses hemp to produce linen garments.
1500 Vassal
Pig farm
17
Workshop: Tierhaut
Uses pig pens within its influence area to produce animal hides.
2000 Merchants
Tannery
20
Workshop: Lederwämse
Uses animal hides and salt to produce leather jerkins.
2000 Merchants
Salt mine
37
Workshop: Sole
Uses a salt deposit to produce brine for the salt works.
2000 Merchants
Salt works
18
Workshop: Salz
Uses brine and coal to produce salt.
2000 Merchants
Charcoal burner's hut
14
Workshop: Kohle
Uses wood to produce the coal.
1500 Vassal
Coal mine
30
Workshop: Kohle
Uses a coal deposit to produce coal.
1 Imperials
Trapper's lodge
11
Workshop: Fell
Uses bear caves to produce fur.
3000 Merchants
Furrier's workshop
65
Workshop: Pelzmäntel
Uses freshwater and furs to produce fur coats.
3000 Merchants
3500
Workshop: Seide
4000 Imperials
Silk weaving mill
50
Workshop: Brokatroben
Uses silk and gold to produce brocade robes. Silk can only be traded.
4000 Imperials
Gold mine
40
Workshop: Golderz
Uses a gold deposit to produce gold ore.
4000 Imperials
Gold ore smelter
65
Workshop: Goldbarren
Uses gold ore to produce the gold.
4000 Imperials
Charcoal burner's hut
14
Workshop: Kohle
Uses wood to produce the coal.
1500 Vassal
Coal mine
30
Workshop: Kohle
Uses a coal deposit to produce coal.
1 Imperials
Lumberjack's hut
2
Workshop: Holz
Uses trees within its influence area to produce wood for building.
2 Pioneer
Paper mill
18
Workshop: Papier
Uses freshwater and wood to produce paper.
1000 Merchants
Printing press
16
Workshop: Bücher
Produziert aus Indigo und PapierBücher.
1000 Merchants
Indigo
172
Workshop: Indigo
1000 Merchants
Apiary
33
Workshop: Bienenwachs
Uses beehives within its influence area to produce beeswax.
1000 Imperials
Candle foundry
28
Workshop: Kerzen
Uses hemp and beeswax to produce candles for candlestick production.
1000 Imperials
Metalworks
38
Workshop: Kerzenhalter
Uses candles and copper to produce candlesticks.
1000 Imperials
Hemp plantation
14
Workshop: Hanf
Uses hemp fields in its area to produce hemp.
1500 Vassal
Copper mine
34
Workshop: Kupfererz
Uses a copper deposit to produce copper ore for the copper smelter.
1000 Imperials
Copper ore smelter
48
Workshop: Bronze
Uses copper ore from the copper mine to produce copper.
1000 Imperials
Charcoal burner's hut
14
Workshop: Kohle
Uses wood to produce the coal.
1500 Vassal
Coal mine
30
Workshop: Kohle
Uses a coal deposit to produce coal.
1 Imperials
Quartz quarry
37
Workshop: Quarz
Uses a quartz deposit to produce quartz for the building material glass.
1 Imperials
Optician's workshop
48
Workshop: Brillen
Uses quartz and copper to produce glasses.
2500 Imperials
Copper mine
34
Workshop: Kupfererz
Uses a copper deposit to produce copper ore for the copper smelter.
1000 Imperials
Copper ore smelter
48
Workshop: Bronze
Uses copper ore from the copper mine to produce copper.
1000 Imperials
Charcoal burner's hut
14
Workshop: Kohle
Uses wood to produce the coal.
1500 Vassal
Coal mine
30
Workshop: Kohle
Uses a coal deposit to produce coal.
1 Imperials
Workshop:
Carpenter's workshop
3
Workshop:
Satisfies the basic need for services within its influence area.
60 Pioneer
Chapel
4
Workshop:
Satisfies the basic need for faith in its influence area.
120 Pioneer
Medium Marketplace
7
Workshop:
Satisfies the need for community over a medium area.
1 Vassal
Tavern
12
Workshop:
Satisfies the basic need for entertainment within its influence area.
300 Vassal
Fire station
15
Workshop:
Satisfies the need for services in its influence area.
900 Vassal
Large marketplace
20
Workshop:
Satisfies the need for community over a large area.
1 Merchants
Tournament arena
35
Workshop:
Satisfies the advanced need for entertainment in its influence area.
500 Merchants
Debtor's prison
40
Workshop:
Satisfies the intermediate need of services in its influence area.
1500 Merchants
Church
70
Workshop:
Satisfies the intermediate need for faith in its influence area.
2500 Merchants
Huge marketplace
60
Workshop:
Satisfies the need for community over a huge area.
1 Imperials
Surgery
280
Workshop:
Satisfies the advanced need for services within its influence area.