Calculator Productcalculator
Use these tabs to switch from the Calculator to the Production Calculator.
Use the calculator to find out how many production chains of each type you need for your citizens. You can also use the Production Calculator to see how many goods you currently produce with your current buildings.

Please enter all your buildings you currently have in the Build Menu!

You can have 2 ways of adding buildings in your building overview, either click the icon of the building to add 1 more building or you can fill in the amount under the icon.

In the residents overview you see 3 rows. First row is amount of residents of that type, second row is amount of houses of that type, third row is the tax income they generate. You can choose which row you want to enter. You click on Residents button to enter the amount of residents of that type you have, or you can choose to click on House button to enter the houses you have of each type.

Attention:
Some production facilities have more than 1 purpose. For example: wheat farm, charcoal burners hut, coal mine, hemp plantation. The calculator only tells you how many you need for that particular production chain. So for example it shows only the wheat farms needed to make your bread chains effective, but wheat farms are also used for other productions like beer.
Under save local you can save your economy at your browser.
Under save server you can save your economy and get a link.

Infrastruktur
Infrastructure
Baumaterial
Building materials
Nahrung
Food
Getränke
Drinks
Kleidung
Clothing
Besitz
Property
öffentliche Gebäude
Community
Bauern
Holfäller Straße Markthaus
MarkthausMarkthausCost2
Betrieb:
Entsendet Marktkarren innerhalb seines
Einflussbereiches zur Abholung von Waren.
Eine Erweiterung erhöht die Anzahl von Marktkarren.
Lagerhaus
LagerhausLagerhausCost4
Betrieb:
Erhöht die maximale Lagerkapazität
jeder Ware.
Bürger
Stein Staße Schatzkammer
SchatzkammerSchatzkammerCost5
Betrieb:
Verwaltet das Vermögen und den Wohlstand
der Stadt.
Vermögensgrenze kann angehoben werden.
Proviantmagazin
ProviantmagazinProviantmagazinCost8
Betrieb:
Ermöglicht die Herstellung mächtiger
Gegentände zu Lande.
Schiffsbauer
SchiffsbauerSchiffsbauerCost9
Betrieb:
Ermöglicht die Herstellung mächtiger
Gegentände für Schiffe.
Schiffswerft
SchiffswerftSchiffswerftCost12
Betrieb:
Muss an der Küste errichtet werden.
Ermöglicht das Bauen von Schiffen
Dock
DockDockCost8
Betrieb:
Fügt dem Hafen eine weitere Anlegestelle hinzu.
Der Ausbau reduziert die Verladedauer.
Unterhaltskosten des Piers sind gleich mit eingerechnet.
Handelspeicher
Leuchtturm Stufe 1Leuchtturm Stufe 1Cost8
Betrieb:
Erhöht die Schiffspunkte
Patrizier
Pier
Pier Stufe 1Pier Stufe 1Cost8
Betrieb:
Erweitert den Hafenbereich um einen
weiteren Anleger.
Handelspeicher
HandelsspeicherHandelsspeicherCost24
Betrieb:
Fügt dem Hafen ein weiteres Warenlager hinzu.
Der Ausbau erhöht das Warenalger.
Unterhaltskosten des Piers sind gleich mit eingerechnet.
Either click on the icons to add the buildings or use the box to fill in the number of buildings.
Tax
Tax: total
50
Cost
Cost: Total
0
Bilanz
Balance
50
Aufstieg
Bauern zu Handwerkern
Aufstieg
Handwerker zu Kaufleute
Aufstieg
Kaufleute zu Adligen
Click on Residents button to fill in the amount of residents of each type, or click on House button to fill in the amount of houses of each type
Pioneer
Vassal
Merchants
Imperials
Number of Pioneer
Number of Vassal
Number of Merchants
Number of Imperials
Number of Pioneer residence
8 Pioneer per house
Number of Vassal residence
15 Vassal per house
Number of Merchants residence
25 Merchants per house
Number of Imperials residence
40 Imperials per house
Tax of Pioneer
Tax of Vassal
Tax of Merchants
Tax of Imperials
Change
Kohlebergwerk
Wechsel zur Bewohnereingabe
Wechsel zur Hauseingabe
Number of required production chains:

Count
Shows how many of each production facility you currently have. It has 2 figures in it. For example: Fish 7(1). This means you have 7 fishing huts, but you actually need 1 more to fulfill all needs of your residents.
Occupancy rate
Occupancy rate shows you if you overproduce or produce to little of a type, anything above 100% is bad. You can see the color explanations on the bottom of the table for more info.
Gold
FischerCoins
Holz
FischerHolz
Werkzeug
FischerStein
Stein
FischerWerkzeug
Glas
FischerGlas
cost
Goods surplus
goods shortage
Fisch
FischerFischerhütte
0 -
Milch
milcherZiegenfarm
0 -
Wollbekleidung
spinnereierSpinnerei
0 -
Brot
broterBäckerei
0 -
Most
mosterMosthof
0 -
Leinen
leinenerWebstube
0 -
Bier
biererKlosterbrauerei
0 -
Bier
biererGewürze
0
Bücher
bucherDruckerei
0 -
Bücher
ledererGerberei
0 -
Fell
pelzerKürschner
0 -
Fleisch
fleischerMetzgerei
0 -
Kelterhaus
weinerKelterei
0 -
Kelterhaus
kerzenhaltererFeinschmiede
0 -
Bücher
brilleerBrillenmacher
0 -
Bücher
brokaterSeidenweberei
0 -
Legend:
Green Occupancy rate: All right, you can still build or upgrade a lot of houses!
Yellow Occupancy rate: It's risky not yet, but let's schedule a new chain in next time!
Orange Occupancy rate: You should build a new chain, if you want to build more residences!
Red Occupancy rate: Now it's time to build a new chain, because you have not got enough!

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